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	<title>Comments for Journey into XNA</title>
	<atom:link href="http://craiggiles.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://craiggiles.wordpress.com</link>
	<description>Dream big or go home</description>
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		<title>Comment on Parsing XML on the iPhone by anop72</title>
		<link>http://craiggiles.wordpress.com/2009/01/14/parsing-xml-on-the-iphone/#comment-464</link>
		<dc:creator><![CDATA[anop72]]></dc:creator>
		<pubDate>Thu, 21 Apr 2011 03:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=97#comment-464</guid>
		<description><![CDATA[it very simple thank for post]]></description>
		<content:encoded><![CDATA[<p>it very simple thank for post</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on iPhone Gaming Framework: Stage 1 Tutorial by bob</title>
		<link>http://craiggiles.wordpress.com/2009/01/30/iphone-gaming-framework-stage-1-tutorial/#comment-442</link>
		<dc:creator><![CDATA[bob]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 05:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=133#comment-442</guid>
		<description><![CDATA[GameScreen *screen = [screensToUpdate objectAtIndex:([screensToUpdate count] - 1)];
[screensToUpdate removeObjectAtIndex:[screensToUpdate count] - 1];

should be written as

GameScreen *screen = [screensToUpdate lastObject];
[screensToUpdate removeLastObject];]]></description>
		<content:encoded><![CDATA[<p>GameScreen *screen = [screensToUpdate objectAtIndex:([screensToUpdate count] &#8211; 1)];<br />
[screensToUpdate removeObjectAtIndex:[screensToUpdate count] &#8211; 1];</p>
<p>should be written as</p>
<p>GameScreen *screen = [screensToUpdate lastObject];<br />
[screensToUpdate removeLastObject];</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C++ on the iPhone by Catalin</title>
		<link>http://craiggiles.wordpress.com/2009/03/13/c-on-the-iphone/#comment-435</link>
		<dc:creator><![CDATA[Catalin]]></dc:creator>
		<pubDate>Fri, 07 Jan 2011 12:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=150#comment-435</guid>
		<description><![CDATA[Hi . &quot;Djinn Engine&quot; seam to be a good project . I want know more about this engine, and if you are agree I want a tutorial for my site about this engine.]]></description>
		<content:encoded><![CDATA[<p>Hi . &#8220;Djinn Engine&#8221; seam to be a good project . I want know more about this engine, and if you are agree I want a tutorial for my site about this engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGL ES Texture2D: Power of two by cityville</title>
		<link>http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/#comment-434</link>
		<dc:creator><![CDATA[cityville]]></dc:creator>
		<pubDate>Wed, 05 Jan 2011 10:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=188#comment-434</guid>
		<description><![CDATA[i probably would not have concluded this was trendy one or two years back nevertheless it&#039;s crazy precisely how years switches the manner you have an understanding of new kinds of ideas, many thanks with regard to the piece of writing it is pleasing to see something clever occasionally in lieu of the basic nonsense mascarading as blogs and forums on the web]]></description>
		<content:encoded><![CDATA[<p>i probably would not have concluded this was trendy one or two years back nevertheless it&#8217;s crazy precisely how years switches the manner you have an understanding of new kinds of ideas, many thanks with regard to the piece of writing it is pleasing to see something clever occasionally in lieu of the basic nonsense mascarading as blogs and forums on the web</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGL ES Texture2D: Power of two by michaelvk</title>
		<link>http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/#comment-362</link>
		<dc:creator><![CDATA[michaelvk]]></dc:creator>
		<pubDate>Fri, 30 Jul 2010 09:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=188#comment-362</guid>
		<description><![CDATA[To really understand texture mapping, especially if you’re doing iPhone development or OpenGL ES development in general, it is a good idea to visit Jeff’s blog on the subject located:]]></description>
		<content:encoded><![CDATA[<p>To really understand texture mapping, especially if you’re doing iPhone development or OpenGL ES development in general, it is a good idea to visit Jeff’s blog on the subject located:</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Parsing XML on the iPhone by Sadi</title>
		<link>http://craiggiles.wordpress.com/2009/01/14/parsing-xml-on-the-iphone/#comment-277</link>
		<dc:creator><![CDATA[Sadi]]></dc:creator>
		<pubDate>Sun, 07 Feb 2010 05:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=97#comment-277</guid>
		<description><![CDATA[Can any one help me to know how can i load 30- 50 data at a time from  a huge xml file in iphone and then when user want to go to other page then it will load another 30-50. i mean pagination. Please please help.]]></description>
		<content:encoded><![CDATA[<p>Can any one help me to know how can i load 30- 50 data at a time from  a huge xml file in iphone and then when user want to go to other page then it will load another 30-50. i mean pagination. Please please help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Parsing XML on the iPhone by Usdating</title>
		<link>http://craiggiles.wordpress.com/2009/01/14/parsing-xml-on-the-iphone/#comment-269</link>
		<dc:creator><![CDATA[Usdating]]></dc:creator>
		<pubDate>Sun, 10 Jan 2010 20:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=97#comment-269</guid>
		<description><![CDATA[Thanx for the valuable information. This was just the thing I was looking for, I really like how it includes the actual curved shape flight paths. keep posting. Will be visiting back soon.]]></description>
		<content:encoded><![CDATA[<p>Thanx for the valuable information. This was just the thing I was looking for, I really like how it includes the actual curved shape flight paths. keep posting. Will be visiting back soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGL ES Texture2D: Power of two by David Amador</title>
		<link>http://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two/#comment-268</link>
		<dc:creator><![CDATA[David Amador]]></dc:creator>
		<pubDate>Wed, 06 Jan 2010 21:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=188#comment-268</guid>
		<description><![CDATA[Hi there.
Well it&#039;s not just OpenGl that likes power of 2 images.
Most cards nowdays work better with power of 2 images. It&#039;s preferable to have a 1024x1024 than a 1024x768 sometimes, even on DirectX.
I made a habit to use power of 2 images on every game/prototype I made]]></description>
		<content:encoded><![CDATA[<p>Hi there.<br />
Well it&#8217;s not just OpenGl that likes power of 2 images.<br />
Most cards nowdays work better with power of 2 images. It&#8217;s preferable to have a 1024&#215;1024 than a 1024&#215;768 sometimes, even on DirectX.<br />
I made a habit to use power of 2 images on every game/prototype I made</p>
]]></content:encoded>
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	<item>
		<title>Comment on OpenGL ES: Batch Rendering on the iPhone by Hjalti Jakobsson</title>
		<link>http://craiggiles.wordpress.com/2009/08/03/opengl-es-batch-rendering-on-the-iphone/#comment-247</link>
		<dc:creator><![CDATA[Hjalti Jakobsson]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 18:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=192#comment-247</guid>
		<description><![CDATA[Yeah I found out that number of vertices seems to overflow the stack. Found out after getting strange crashes at random places.

Thanks. 
- H]]></description>
		<content:encoded><![CDATA[<p>Yeah I found out that number of vertices seems to overflow the stack. Found out after getting strange crashes at random places.</p>
<p>Thanks.<br />
- H</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on OpenGL ES: Batch Rendering on the iPhone by Craig</title>
		<link>http://craiggiles.wordpress.com/2009/08/03/opengl-es-batch-rendering-on-the-iphone/#comment-246</link>
		<dc:creator><![CDATA[Craig]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://craiggiles.wordpress.com/?p=192#comment-246</guid>
		<description><![CDATA[I have not, but I have helped someone debug this issue. Lower the # of vertices, remember that number I pretty much pulled out of my ass? :) 

I don&#039;t know the optimum number for that, mostly because I don&#039;t have a device to test it on.. but it would require some tweaking.]]></description>
		<content:encoded><![CDATA[<p>I have not, but I have helped someone debug this issue. Lower the # of vertices, remember that number I pretty much pulled out of my ass? :) </p>
<p>I don&#8217;t know the optimum number for that, mostly because I don&#8217;t have a device to test it on.. but it would require some tweaking.</p>
]]></content:encoded>
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