Things that make you go… BOOM!
Taking a break from the terrain and 3D programming, I decided to take another look at my star field and design a particle effects system that can be used for 2D games. The dynamic sky background used in the space ship game was a good start, so I went to work and created a particle class, ParticleEffects class, and an effects manager class with the sole intention of having things go… BOOM!
With the current system, I’ve only designed a basic “firework” effect, but using the same logic I am attempting to create a system that can do a wide range of 2d effects, from basic cloud cover, smoke, fire, explosions, stars in the night sky, even rain.
I’ll be working on it a lot in the next little bit until trying to get the class usable in a variety of 2D programs, but for now… enjoy the boom!