ShackRPG: Game Menus, and Combo Battle System
It has been a while since I’ve posted, and for good reason. I’ve been trying to get the next segments done, but I’ve hit a few snags with a few of my design choices from before. Working through those however, I’ve been able to make a pretty cool little menu system for ShackRPG that keeps your focus on the game world without being too intrusive.
Since the game is being designed with a gamepad in mind, there are only 4 buttons being used to control everything within the game. Press the inventory button and a new screen pops up containing the game menu. Not all of these sub-screens are implemented, and because of this I have not updated the codebank yet, but I will!
Above is the character screen showcasing your equipment as well as character stats.
Modifying your equipment, currently in the ‘Weapon’ slot equipping a new weapon.
When the sub-screen menus are complete I’ll update the code bank. Below is a video of the combo system within the combat, as well as the Game Menus in action!
Keep in mind, all code can be found at code.google.com;