ShackRPG: Menu, Inventory, and Equipment systems

Finished work on the GameWindow class, so I’ve been implementing a few items that would take advantage of this window class, mainly the Menu system!

Main Menu options

Main Menu options

As seen from the above screenshot, once you hit the “Menu” button on the controller, this screen pops up. From here you have access to a variety of options including ways to customize the look of the system, your inventory, and your Equipment. The system structure is in place and needs tweaking for sure, but at least the groundwork is done.

As always, below is a video of the progress. Just a few more systems and a demo will be released, exciting huh! Thanks to everyone who gave me some opinions on the menu system. As always, if you have any questions, feel free to send an email my way to

Video of the menu system in action


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