ShackRPG: Deployed to the Xbox360

With the battle system framework completed, i took the opportunity to deploy ShackRPG to my 360 for testing. The surprise? Things went very well and I didn’t experience any crashes or major bugs!! I’m happy to say that with the exception of a few details, things went pretty flawlessly.

Having said that, there are quite a few things that I messed up with so far during development, that I have to now go back and change.

Window locations: Fixed
I tried to keep everything in enough so the game would render correctly on a TV, but there were a few windows that I forgot to convert to my % system, and they were cropped.

Movement Speed: Fixed
For some reason, movement speed on the computer felt solid but when I deployed the project to the 360, it felt way too quick. Character feels solid all around, and the way I did collision detection and movement feels really solid with the controller, but I just had to turn the movement speed down a tad.

Debug Components: Fixed
There were a few components that were written with the PC in mind, and I had forgotten to change a few things with the 360 development. For example, the FPS display was at Vector2(5,5) which was off screen on the television screen. Also, in order to view active screens in the screen manager, you have to press Ctrl+Alt… obviously there is no Ctrl or Alt keys on the gamepad.

Loading Times: In Progress
The one minor mess up I had was with loading times. Anytime I had to access an XML file i would get between 1 to 5 seconds of loading time lag. This is most notable with loading a new map, but you could also see it when completing a quest. Talking with a friend of mine, he says the XML reader is not as efficient in the lite version of the .NET framework, and I should convert them to the Content Pipeline. Good advice? Sure, not what I wanted to hear however since I am trying to finish things up on the engine side so I can begin story development. This news means I may just end up missing the Dream Build Play deadline unless I can research the necessary fields quickly.

So there you have it, my first Xbox360 deployment was a huge success in my eyes. Some things needed to be tweaked, others changed, but for the most part everything works and works very well. The battle system is about 25% complete, and it is looking very solid and action packed at the moment. We’ll see how it all ends up, but for now its looking like a winner.

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2 comments so far

  1. Ed Johnson on

    I just found your blog and will be watching your progress. I am just getting started in XNA (been doing game development for years though) and also working on a Dream Build Play entry. It is nice to see you chronicle your progress, very helpful for those of us still learning. Keep up the great work!

  2. Craig on

    Thanks Ed!

    XNA was surprisingly easy for me to pick up because of the vast amount of tutorials and help around the web. It really is amazing, looking back at when I started compared to now. Sure is a testament to the hard work that the XNA devs put into the framework.

    How are you coming along with your DBP project?


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